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Old Jun 16, 2007, 02:59 PM // 14:59   #21
Jungle Guide
 
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Vile Purge-Elite Spell
10e, 2 second cast time, 45 second recharge

Sacrifice 50% of your maximum health. An exploitable corpse is created adjacent to you. If that corpse is exploited in the next 15...40 seconds you are healed for 35...70 health. If that corpse is not exploited in the next 15...40 all adjacent foes suffer Disease and Weakness for 10 seconds.

Wordy but interesting in both PvE and PvP. I get tired of those Spirit Spammer Rits in Team Arenas. I'd love to send a legion of minions at them with 2 Necros, one with this skill and the other with Jagged Bones.
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Old Jun 16, 2007, 05:06 PM // 17:06   #22
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Animate Revenant [elite] 15e 3c 30r: Animate level 5...21 revenant from target dead creature. Animated revenant can cast lvl 1...16 ice spikes and attacks attacks with sword. When Revenant dies, it creates one fleshy corpse.

This skill would make it so someone could create a creature from any dead enemy, while also creating a fleshy corpse for normal undead when it dies.
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Old Jun 16, 2007, 05:50 PM // 17:50   #23
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hum hand of death..... [skill]animate flesh golem[/skill]

Last edited by tenshi_strife; Jun 16, 2007 at 06:42 PM // 18:42..
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Old Jun 18, 2007, 07:45 AM // 07:45   #24
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Quote:
Originally Posted by ShadowStorm
How about this:

Create Revenant - Elite Soul Reaping Spell
15 energy, 2 second cast, 30 second recharge

Sacrifice 100% health. You summon a level 20 - 30 Revanant from your Corpse that is allied to your party (i.e. will follow your party and will not attack party members). If you are ressurected before the Revenant dies, it becomes bound to you as your minion. You do not incur Death Penalty from the death caused by this spell and the Revenant will not suffer from the normal health degeneration that undead minions suffer from if you have a Soul Reaping attribute of 10 or higher.
Quote:
Originally Posted by Bazompora
Overpowered ... and not a little!
Ok, I've got a fix for the brokenness of the skill I posted:

Create Revenant - Elite Soul Reaping Spell
15 energy, 2 second cast, 35 second recharge

Sacrifice 100% health. If this spell successfully causes your death when it is cast, you will suffer from 60%...27%...16% death penalty instead of the normal amount. If this spell is cast while you are suffering from death penalty, you cannot be ressurected until the Revenant dies.

You summon a level 15...27...31 Revanant from your Corpse that is allied to your party (i.e. will follow your party and will not attack party members). If you are ressurected before the Revenant dies, the Revenant is no longer an ally of your party, but will be bound to you as your minion. Revenants do not suffer from minion health degeneration. (50% spell failure with 7 or less Death Magic)

Last edited by ShadowStorm; Jun 18, 2007 at 07:54 AM // 07:54..
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Old Jun 18, 2007, 03:11 PM // 15:11   #25
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that did not fix it really, just made a way for necs to annoy people, they die and cant be ressed boy that would tick people off in ra. also it would make this skill useless in pve. you WILL get dp in pve, not just from this skill. they this skill is unusable. i believe my idea on the revenant is the best for a creature of that type but for an 100% sac listen to this skill.

Plague Martyr
Elite Skill
Soul Reaping
15E, 1/4 second cast, 60 second recharge

when this spell is cast you lose all health, if this skill kills you adjacent foes take 36...95 damage and are Diseased for 1....20 seconds. you cannot be resurrected after this death. after 5 seconds you return to life with 25...60% health and 0 energy.

i figure this would be good cause then you can stack it with death nova and putrid explosion for some serious hurt. i know this is not about a free corpse *well kinda its your own* but this is the only way i could see a 100% sac working.
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Old Jun 18, 2007, 03:25 PM // 15:25   #26
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I kinda like the idea of a host of necromancer skills which actually kill you and then res you afterwards without death penalty. There would most definitely be a health penalty after being ressed, so it couldn't be done more than once per battle (twice if you're ballsy).

It'd basically be like the sacrifice health for damage skills only more severe and would deal damage on the level of an elementalist. It would make for a lot of interesting pvp battles too...

I imagine the number of resmers would jump to astounding levels...
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Old Jun 18, 2007, 04:20 PM // 16:20   #27
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Quote:
Originally Posted by ShadowStorm
Yeah, I suppose you're right. You would have to limit it to 1 Revenant at a time like the flesh golem.
7 Necros + 1 Monk with soft rez ftw
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Old Jun 19, 2007, 03:01 AM // 03:01   #28
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Question

Quote:
Originally Posted by ShadowStorm
a level 15...27...31 Revanant
What's with the insanely high level?
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